The Conduit Wiki
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|yes
 
|yes
 
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! scope="row"|Fragment Grenade
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! scope="row"|Frag Grenade
 
|no
 
|no
 
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! scope="row"|Radiation Grenade
 
! scope="row"|Radiation Grenade
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|yes
|Unknown (No)
 
 
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Flash Grenade and Carbonizer Mk16 cannot be caught by the AEGIS Device's Shield (Mass= 0x1/100) and therefore have no bonus from being caught.
 
  +
The AEGIS Device shield is actually scripted as having 3 layers one after another. The first scans what hit it then creates the shot as A+B/100 (A=shot's mass - B= mass already contained) then places it in the 3rd layer. The second layer simply destroys whatever hits it. The third layer has no hit box, it simply stores mass. When releasing the charge it creates whatever is contained in the third layer and applies the +150% bonus to eligible shots.
  +
Flash Grenade and Carbonizer Mk16 cannot be caught by the AEGIS Device's Shield because they pass through the scan layer and hit the destroy layer. Hive Cannon lures, players, Melees, and explosions simply go through both layers.
   
 
==Trivia==
 
==Trivia==

Revision as of 20:17, 6 January 2012

Vortexcannon
AEGIS Device
Stats
Ammunition Type

Plasma/ammunition caught by shield

Magazine Capacity

Infinite

Maximum Ammo Carried

Infinite

Rate of Fire

Semi-Automatic/Charge

[Source]

The AEGIS Device is one of the new weapons in Conduit 2.[1]Its primary fire is semi-automatic firing of plasma balls. When charged, it creates a shield that can stop any incoming projectiles, such as bullets, rockets, or grenades. Explosions and a tuned shot from the Phase Rifle, however, will go through the shield. These projectiles stop in mid air, until the player releases the trigger, firing the projectiles right back at the target. Additionaly, the shield has a limit of the amount of projectiles it can block, after that it won't stop more shots (this can be solved with a suit upgrade though). The Aegis Device's primary shot has a maximum range before the shots disapear, so sniping does not work with this weapon (Even though it has perfect accuracy)

The name of the weapon had been changed prior to E3 2010 and was formally known as the Vortex Cannon. [2]

Strategy

The AEGIS Device can be very situational, not very useful in standard deathmatchs, but useful in CTF games to protect players carrying the ASE. Also because of its weak shots, it is recommended to be used with a good secondary weapon or another primary. HVS recomended in their loadouts video, to have Radiation grenades equipped when using this gun to prevent melee attacks.


Conduit 2 Store Description

Cost: 20,000 Credits This weapon fires energy blasts, but it's true power comes from it's charge effect. While held, it generates a zero-point field that nullifies kinetic energy and stops and holds bullets, grenades, rockets, and other projectiles fired at the user. Releasing the charge fires the collected projectiles forward. The field is limited in how much mass it can carry and only protects in front of the gun. Category: Energy

Conduit 2 Weapon Statistics

"This weapon shoots a very weak energy projectile. However, charging emits a shield that blocks and absorbs any projectiles that hit it, including energy projectiles and grenades. This effect lasts until a certain number of projectiles have been absorbed, at which point the shield drops. Releasing the trigger fires all held projectiles."

  • Clip Size - Infinite
  • Damage - 16 (Primary shot)
  • Potential Charge Damage - 2100 (20 Frags)(Can apply to Generators) or 6000 (20 Specialized Phaze Rifle shots)(Cannot apply to Generators)
  • Headshot Multiplier - none / Charge Headshot Multiplier - none

Beneficial Upgrades

  • Capacitor (Primary)
  • Phaze Rifle Specialization (Primary)(Enemy must be using)
  • AEGIS Device Specialization (Primary)
  • Energy Focus (Primary)(Enemy must be using for charge)
  • Ballistic Focus (Primary)(Enemy must be using)
  • Explosive Focus (Primary)(Enemy must be using)
  • Reverse Damage (Primary)(Must be user)(See side note HERE [Link will be changed to be more convenient 1/04/1012)
  • Improve Energy Damage (Secondary C)(Enemy must be using for charge)
  • Improved Ballistic Damage (Secondary C)(Enemy must be using)
  • Improved Explosives (Secondary C)(Enemy must be using)

Mass the Shield can hold

will be updated to X/100 to make calculations easier.

Weapon Number of shots shield can hold
SCAR 20
SPAS12 12 (Pellets [6 pellets per ammo])
SMAW 4
Carbonizer 0x1
TPC Launcher 20
Strike Rifle 20
Hive Cannon 4 (Explodes on impact)(Lure goes through shield)
Shrieker 20
Phaze Rifle 20
AEGIS Device 20
Darkstar 20
AR-C Eclipse 20
Widowmaker Turret 20
USP45 20
MP5ka4 20
Deatomizer Mk4 20 (Charge explodes on impact)
Warp Pistol 20
HVS45 20
Fragmentation Grenade 20 (Explodes after time [Suicidal damage])
Radiation Grenade 4 (Suicidal Damage)

AEGIS Device Shield Damage Increase Chart

The AEGIS Device Shield gives a +150% damage bonus to most weapons, this chart shows which weapons will recieve this bonus, marked "Yes" or "No" depending wether or not they will recieve this bonus.

Weapon +150% bonus Yes/No
SCAR yes
SPAS12 no
SMAW no
TPC Launcher no
Strike Rifle yes
Hive Cannon no
Shrieker no
Phaze Rifle yes
AEGIS Device no
Darkstar yes
AR-C Eclipse yes
Widowmaker Turret yes
USP45 yes
MP5ka4 yes
Deatomizer Mk4 no
Warp Pistol no
HVS45 yes
Frag Grenade no
Radiation Grenade yes

The AEGIS Device shield is actually scripted as having 3 layers one after another. The first scans what hit it then creates the shot as A+B/100 (A=shot's mass - B= mass already contained) then places it in the 3rd layer. The second layer simply destroys whatever hits it. The third layer has no hit box, it simply stores mass. When releasing the charge it creates whatever is contained in the third layer and applies the +150% bonus to eligible shots. Flash Grenade and Carbonizer Mk16 cannot be caught by the AEGIS Device's Shield because they pass through the scan layer and hit the destroy layer. Hive Cannon lures, players, Melees, and explosions simply go through both layers.

Trivia

  • Only this weapon and the Warp Pistol lack a true alt. fire in Conduit 2, but their different charge shots can make up for that.
  • This weapon along with the AR-C Eclipse are the only ones with a charge shot that cannot damage enemies by itself, but can be used in offensive ways.
  • In the store description it sais "it generates a zero-point field that nullifies kinetic energy and stops and holds bullets, grenades, rockets, and other projectiles fired at the user" . A zero-point energy field that nulifies kinetic energy would also stop shrapnel from an explosions and Melee attacks even though in the game it doesn't.
  • Aegis is a Greek shield.
  • Currently, thanks to an online update, the AEGIS Device's uncharged shot (16) is roughly as powerful as a USP45, (16.6) making it more usefull for all around combat.
  • The AEGIS Device's shield can indefinitely block a beam from the Carbonizer Mk16 due to there being no ammo to collect.
  • This is the only prototype weapon that doesn't appear in the story mode of Conduit 2. It does however appear sometimes in Invasion Mode being carried by Advancers.

References

  1. Nintendo Power (May 2010), page 73
  2. http://gonintendo.com/viewstory.php?id=130999