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*In the store description it sais ''"it generates a zero-point field that nullifies kinetic energy and stops and holds bullets, grenades, rockets, and other projectiles fired at the user" ''. A zero-point energy field that nulifies kinetic energy would also stop shrapnel from an explosion even though in the game it doesn't.
 
*In the store description it sais ''"it generates a zero-point field that nullifies kinetic energy and stops and holds bullets, grenades, rockets, and other projectiles fired at the user" ''. A zero-point energy field that nulifies kinetic energy would also stop shrapnel from an explosion even though in the game it doesn't.
 
*In the game it stops and holds grenades and it stops them from exploding until the b button is released, in real life the "zero-point energy field" wouldn't stop the grenade's fuse from stopping.
 
*In the game it stops and holds grenades and it stops them from exploding until the b button is released, in real life the "zero-point energy field" wouldn't stop the grenade's fuse from stopping.
*Aegis is a Greek shield
+
*Aegis is a Greek shield.
 
*the AEGIS device can be use as an improv melee wepon when charged to critical mass (player has come to this conclusion because player has been oneshoting drudge with melee)
 
   
 
==References==
 
==References==

Revision as of 23:36, 11 June 2011

Vortexcannon
AEGIS Device
Stats
Ammunition Type

Plasma/ammunition caught by shield

Magazine Capacity

Infinite

Maximum Ammo Carried

Infinite

Rate of Fire

Semi-Automatic/Charge

[Source]

The AEGIS Device is one of the new weapons in Conduit 2.[1]Its primary fire is semi-automatic firing of plasma balls. When charged, it creates a shield that can stop any incoming projectiles, such as bullets, rockets, or grenades. Explosions and a tuned shot from the Phase Rifle, however, will go through the shield. These projectiles stop in mid air, until the player releases the trigger, firing the projectiles right back at the target. Additionaly, the shield has a limit of the amount of projectiles it can block, after that it won't stop more shots (this can be solved with a suit upgrade though).

The name of the weapon had been changed prior to E3 2010 and was formally known as the Vortex Cannon. [2]

Strategy

The AEGIS Device can be very situational, not very useful in standard deathmatchs, but useful in CTF games to protect players carrying the ASE. Also because of its weak shots, it is recommended to be used with a good secondary weapon or another primary. HVS recomended in their loadouts video, to have Radiation grenades equipped when using this gun to prevent melee attacks.


Conduit 2 Store Description

Cost: 20,000 Credits This weapon fires energy blasts, but it's true power comes from it's charge effect. While held, it generates a zero-point field that nullifies kinetic energy and stops and holds bullets, grenades, rockets, and other projectiles fired at the user. Releasing the charge fires the collected projectiles forward. The field is limited in how much mass it can carry and only protects in front of the gun. Category: Energy

Conduit 2 Fact Sheet Description

This weapon shoots a very weak energy projectile. However, charging emits a shield that blocks and absorbs any projectiles that hit it, including energy projectiles and grenades. This effect lasts until a certain number of projectiles have been absorbed, at which point the shield drops. Releasing the trigger fires all held projectiles.

  • Clip Size - Infinite
  • Energy Damage - *
  • Potential Damage - *****

[1]

Trivia

  • Only this weapon and the Warp Pistol lack a true alt. fire in Conduit 2, but their different charge shots can make up for that.
  • This weapon along with the AR-C Eclipse are the only ones with a charge shot that cannot damage enemies by itself, but can be used in offensive ways.
  • In the store description it sais "it generates a zero-point field that nullifies kinetic energy and stops and holds bullets, grenades, rockets, and other projectiles fired at the user" . A zero-point energy field that nulifies kinetic energy would also stop shrapnel from an explosion even though in the game it doesn't.
  • In the game it stops and holds grenades and it stops them from exploding until the b button is released, in real life the "zero-point energy field" wouldn't stop the grenade's fuse from stopping.
  • Aegis is a Greek shield.

References

  1. Nintendo Power (May 2010), page 73
  2. http://gonintendo.com/viewstory.php?id=130999