AEGIS Device | |
---|---|
Stats | |
Ammunition Type |
Plasma/ammunition caught by shield |
Magazine Capacity |
Infinite |
Maximum Ammo Carried |
Infinite |
Rate of Fire |
Semi-Automatic/Charge |
[Source] |
The AEGIS Device is one of the new weapons in Conduit 2.[1]Its primary fire is semi-automatic firing of plasma balls. When charged, it creates a shield that can stop any incoming projectiles, such as bullets, rockets, or grenades. Explosions and a tuned shot from the Phase Rifle, however, will go through the shield. These projectiles stop in mid air, until the player releases the trigger, firing the projectiles right back at the target. Additionaly, the shield has a limit of the amount of projectiles it can block, after that it won't stop more shots (this can be solved with a suit upgrade though).
The name of the weapon had been changed prior to E3 2010 and was formally known as the Vortex Cannon. [2]
Strategy
The AEGIS Device can be very situational, not very useful in standard deathmatchs, but useful in CTF games to protect players carrying the ASE. Also because of its weak shots, it is recommended to be used with a good secondary weapon or another primary. HVS recomended in their loadouts video, to have Radiation grenades equipped when using this gun to prevent melee attacks.
Conduit 2 Store Description
Cost: 20,000 Credits This weapon fires energy blasts, but it's true power comes from it's charge effect. While held, it generates a zero-point field that nullifies kinetic energy and stops and holds bullets, grenades, rockets, and other projectiles fired at the user. Releasing the charge fires the collected projectiles forward. The field is limited in how much mass it can carry and only protects in front of the gun. Category: Energy
Conduit 2 Weapon Statistics
"This weapon shoots a very weak energy projectile. However, charging emits a shield that blocks and absorbs any projectiles that hit it, including energy projectiles and grenades. This effect lasts until a certain number of projectiles have been absorbed, at which point the shield drops. Releasing the trigger fires all held projectiles."
- Clip Size - Infinite
- Energy Damage - 16
- Potential Damage - 524
- Headshot Multiplier - none
Trivia
- Only this weapon and the Warp Pistol lack a true alt. fire in Conduit 2, but their different charge shots can make up for that.
- This weapon along with the AR-C Eclipse are the only ones with a charge shot that cannot damage enemies by itself, but can be used in offensive ways.
- In the store description it sais "it generates a zero-point field that nullifies kinetic energy and stops and holds bullets, grenades, rockets, and other projectiles fired at the user" . A zero-point energy field that nulifies kinetic energy would also stop shrapnel from an explosions and Melee attacks even though in the game it doesn't.
- Aegis is a Greek shield.
- Currently, thanks to an online update, the AEGIS Device's uncharged shot is roughly as powerful as a USP45, making it more usefull for all around combat.
- The AEGIS Device's shield can indefinitely block a beam from the Carbonizer Mk16 due to there being no ammo to collect.
- This is the only prototype weapon that doesn't appear in the story mode of Conduit 2. It does however appear sometimes in Invasion Mode being carried by Advancers.
References
- ↑ Nintendo Power (May 2010), page 73
- ↑ http://gonintendo.com/viewstory.php?id=130999
Weapons in Conduit series | ||
---|---|---|
Conventional weapons | USP45 • SCAR • MP5KA4 • SPAS 12 • SMAW | |
Drudge weapons | Hive Cannon • Shrieker • Strike Rifle • Warp Pistol | |
Trust weapons | TPC Launcher • Deatomizer Mk4 • Carbonizer Mk16 | |
Prototype weapons | Deatomizer Mk9 • HVS45 • Striker • AEGIS Device • AR-C Eclipse • Phase Rifle • Widowmaker Turret | |
Grenades | Fragmentation grenade • Radiation grenade • Flash grenade | |
Atlantean weapons | Dark Star | |
Others | Drudge Turret • Oil Rig Harpoons • Mounted Turrets • Shield Turret • Claw Bombs | |
Unused | Cyberia Heavy Blaster |