(→The Conduit 2 Glitches: Added another C2 glitch that is relatively harmless.) |
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==The Conduit 2 Glitches== |
==The Conduit 2 Glitches== |
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− | Note: These are campain only. |
+ | Note: These are campain only. Do to the viral tendency and Glitches, and the fatc ''HVS ''is not sending any more patches to Conduit 2, only Campaign, harmless, and/or random glitches will be posted. |
[http://youtu.be/BQ9Iale3Ajo Gun Lock] - Not sure how it happened, but the gun locked up |
[http://youtu.be/BQ9Iale3Ajo Gun Lock] - Not sure how it happened, but the gun locked up |
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[http://www.youtube.com/watch?v=Lmglguodsik Get stuck in tree in Siberia (Crash)] - near the start of the stage |
[http://www.youtube.com/watch?v=Lmglguodsik Get stuck in tree in Siberia (Crash)] - near the start of the stage |
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+ | Armory Bypass (online only) - If the player starts with Armory as their Primary Upgrade and then switches to another loadout through the pause menu, then that player now has 2 primary weapons. However, this must be repeated fro every life. Note: This also works with Reverse Damage (only for an extra Radiation grenade), Ammo Belt, and Bomb Bag. |
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[[Category:Cheats]] |
[[Category:Cheats]] |
Revision as of 21:41, 30 March 2013
Glitches in The Conduit series are very sensitive and can usually be done easily, because of this only harmless glitches/exploits will be posted.
The Conduit Glitches
Gridlock
In the campaign, at the end of mission five, Gridlock, where you have to destroy the bio-nodes restricting the helicopter, there is a Drudge ammo cache in the far right corner as seen from the exit of the Whitehouse. Hop onto it, and from there, hop onto the ledge directly in front of you. Walk forward a few paces and drop down to your left. If done correctly, you should then be on the other side of the invisible wall protecting the helicopter.
Stored Charge
Using a chargeable weapon, fully charge a shot, melee, then reload quickly and the charged shot will be stored for later use. Press the trigger once to release it.
Flashlight
In a multiplayer battle, acquire a chargeable weapon, fully charge a shot, then pause. You will hear a firing noise, but you won't see the shot. After unpausing, a small remnant of light will be left on the gun, acting as a sort of flashlight. Other players won't see it, and it will stay with you until you die.
Extra Shotgun Ammunition
During a multiplayer battle, while already equipped with a SPAS 12, start reloading (after you're completely out of ammo) and walk over another shotgun on the ground at the same time. You will load eight shells normally, but you will continue after that until your SPAS is holding 9-16 shells, depending on how much ammo was already in the gun.
Floating Player
In the course of a multiplayer battle, when you jump off of a ledge, pause before you come into contact with the ground. You will float in midair, even after you unpause, and you can shoot from that point. Moving will cause you to fall.
Floating Power Cell
Fire a TPC Launcher and switch weapons at the same time. You will see a TPC grenade floating in midair that will stay there for the rest of the match. It is completely harmless, and has no purpose other than the fact that it looks cool.
The Conduit 2 Glitches
Note: These are campain only. Do to the viral tendency and Glitches, and the fatc HVS is not sending any more patches to Conduit 2, only Campaign, harmless, and/or random glitches will be posted.
Gun Lock - Not sure how it happened, but the gun locked up
Walk through Train - After the train passes you and crashes you can walk through it
Get stuck in tree in Siberia (Crash) - near the start of the stage
Armory Bypass (online only) - If the player starts with Armory as their Primary Upgrade and then switches to another loadout through the pause menu, then that player now has 2 primary weapons. However, this must be repeated fro every life. Note: This also works with Reverse Damage (only for an extra Radiation grenade), Ammo Belt, and Bomb Bag.