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{{Infobox quest
 
{{Infobox quest
 
|name = Closure
 
|name = Closure
|weapons = [[Deatomizer Mk4]], [[SPAS 12]], [[Hive Cannon]], [[Strike Rifle]], [[Warp Pistol]], [[TPC Launcher]], [[Carbonizer Mk16]]
 
 
|caption = It's time for the final showdown between you and Adams. Make him pay for his crimes against America.
 
|caption = It's time for the final showdown between you and Adams. Make him pay for his crimes against America.
 
|location = The Inner Sanctum of the Trust
 
|location = The Inner Sanctum of the Trust
  +
|enemies = [[Drones]], [[Tear-Mites]], [[Therm-Mites]], [[Med-Mites]], [[Scarabs]]
 
|weapons = [[Deatomizer Mk4]], [[SPAS 12]], [[Hive Cannon]], [[Strike Rifle]], [[Warp Pistol]], [[TPC Launcher]], [[Carbonizer Mk16]]
 
|rewards = Completion
 
|rewards = Completion
 
|previous = [[Checkmate]]
 
|previous = [[Checkmate]]

Revision as of 03:16, 16 July 2009

Closure

It's time for the final showdown between you and Adams. Make him pay for his crimes against America.
Location The Inner Sanctum of the Trust
Enemies Drones, Tear-Mites, Therm-Mites, Med-Mites, Scarabs
Weapons Deatomizer Mk4, SPAS 12, Hive Cannon, Strike Rifle, Warp Pistol, TPC Launcher, Carbonizer Mk16
Previous Next
Checkmate None


This is the last mission in The Conduit.

Background

Walkthrough

Spoilers!!!

Firstly, you must kill all the Trust agents defending the area. You start out with a Deatomizer Mk4 and the SPAS 12.

There are a few weapons on the wall that can be traded. The Carbonizer Mk16 is recommended for the upcoming fight, though it should practically be saved for the Drudge Scarabs, or towards the end of this chapter. Another automatic weapon over the SPAS 12 should suffice.

After the first wave of enemies have been wiped out, John Adams will contact you. activating the Conduits on the other end of the room. As self-destruct sequence has been activated, and there is no way out. Adams leaves the comm link, fully confident that Mr. Ford will be killed.

At some point, you will find that Prometheus' consciousness was uploaded straight to the ASE. In layman's terms, Prometheus' body is gone, though his mind is not. After you eliminate the incoming Drudge, the Conduits will deactivate. Prometheus then suggests you should redirect power from other sources, namely the the nearby capsules. Use the ASE to turn off the capsules. Note that Drudge Scarabs will be released per capsule deactivated, so keep a slow pace. Remember that the player is timed, and it is not necessary for the player to kill all of the Scarabs if the time doesn't allow it. Use the previously mentioned Carbonizer to incinerate them. They all wield Hive Cannons, so be careful.

Once power has been redirected from all of the stasis tubes, a lone Conduit will reactivate. Walk up to this Conduit and Prometheus will begin to speak to you.

A cutscene incurs. As your escape is only feet away, you are attacked by Drudge that seem to have come from two other Conduits. Mr. Ford fends them off through CQC, and kills the last offender through blunt force trauma by the ASE. Michael enters the Conduit, and no words are spoken as he travels to who may know where.

Contrary to the in-game description, you do not meet Mr. Adams.

Result

It is unknown where Mr. Ford appears at the end of the conduit, presumably wherever the Drudge came from. As the credits roll, Mr. Adams is heard talking to an Unknown alien and it is found out that he is actually an alien exile called Enlil and is over 240 years old.

See also

  • Link

External links