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Conduit 2 Hidden Effects: Summary

In Conduit 2 there are many little known, hidden, effects everywhere. Below there are two lists of these hidden effects, one for weapons, and the other is for upgrades. some of these may be well known, and others may be patch sensitive, but in either case there is not a place in Conduit 2 where any of these are explained to the player, instead they must find out the hard way or come here.

WARNING: Some of these may be considered glitches, (Exploits) if you do not wish to know them please refrain from veiwing. None of them are "Game-Breaking" (Ruin players enjoyment of the game) or "Cryo-Codes" (Wii Freezers) and none are do-able in public, so there is no need to fear them.

Hidden Weapon Effects

  • Flash Grenades disrupt health regeneration and slows the target's movement speed, allowing for you to easily kill enjured foes.
  • The Phaze Rifle's tuned in shot penetrates AEGIS Device shields.
  • TPC Launcher Mines stick to players, allowing you to stick an ally with them and send them running into the fray.
  • The AEGIS Device's shield applies a +150% bonus to some caught projectiles. (see full list HERE)[Link will be added 1/04/2012]
  • The Carbonizer can change modes while firing, change from alternate to primary for a burst of hight movement speed.
  • The Shrieker detonates all guided shots when you switch weapons, (Includes caught Shrieker rounds in the AEGIS Device shield) use this to your advantage.
  • The AEGIS Device can shoot most projectiles through most walls if the user cannot see ammo. (Works best with shield inside wall)(This is also how you can survive a grenade in your shield [Frag or Radiation])
  • The AEGIS Device can catch Frag Grenades that are on the ground, this can save your life if you have the Capacitor (Primary) Suit Upgrade.
  • The AEGIS Device can create "Super Grenades" by throwing Frag Grenades into a corner then picking it up with the AEGIS Device and repeating. (Requires Capacitor [Primary])
  • The AEGIS Device can get the "Shielded" medal by putting a x24 Super Grenade into a wall, then having someone shoot your shield. (Warning: you will not see any ammo placed in your shield during this, aswell as ammo you shoot back will not do anything to anyone but you. Beware of grenades placed in your shield)
  • The Widowmaker Turret will remove nametags from all players if you die while in alternate fire mode. (Only on your screen, nobody elses)
  • It is possible to make flying TPC Mines by placing one on top of another and repeating until it floats.
  • Sometimes enemies can see you TPC Mines "Pulsing" as they do for allies.
  • It is possible to make a flying Widowmaker Turret by moving while half-way through placing the Widowmaker.
  • Sometimes when there is a lot of lag, Widowmaker Turrets will not die on everyones screen but the user's. (It will not do anything but absorb bullets)
  • If a Hive Cannon Lure is shot off-map all of the user's Hive Cannon shots will fall straight down until another lure is shot.
  • If you pick up a Widowmaker Turret as it is dying, it will "Clone" the Widowmaker Turret.
  • If you have Reverse Damage on your AEGIS Device caught Radiation Grenades will heal you and allies.
  • When catching shots in the AEGIS Device shield, sometimes it will add more shots than it should.
  • Bombkarts Explode through walls, killing players and detonating TPC mines. Bombkarts only have 40% health, so it is easy for them to chain detonate, killing masses of players.
  • Widowmaker Turrets die from one melee to the front, or three to the back. (Turret has roughly 660 health from shots)
  • LIST IS INCOMPLETE --- will be completed 1/05/2012

Hidden Upgrade Effects

  • Phaze Rifle Specialization makes the user constantly on Radar.
  • Mending will not effect Essence Salvage unless crouched while getting the kill.
  • Bomb Bag and Reverse Damage both allow you to get an extra Grenade from Field Medicine revives. Reverse Damage forces you to get Radiation Grenade from Field Medicine revives and does not stack with Bomb Bag.
  • Essence Salvage gets delayed by Blinding Powder kills, but doubles heal rate when it starts.
  • Ammo Salvage gathers ammo for each gun seperately, and at different rates. Some good generic rates to go by are 3/5 - 3/4 - 4/5
  • Stealth does nothing while jumping or sprinting.
  • Just reinforcing: AEGIS Device Specialization only keeps the shield up, IT DOES NOT allow for extra mass to be carried.
  • LIST IS INCOMPLETE --- will be completed 1/05/2012

Raw Data

Raw data for all weapons (No Bombkarts or Crash Site Engine [too lazy]) and Percent based Upgrades. All values (Except for Explosive upgrades) in the orange chart below are exact values accurate to nearest whole number. (Unless decimal point is shown)

More Upgrades Data will be coming soon, estimated values only, new upgrades will be on a different chart (Green [coming soon]) and should not be used for exact calculations.

Weapons/upgrades

Damage/Bonus

Effects/Charge

Headshot Multiplier

SCAR

16.6

Scope

x140%

SPAS12

16.7x6 (Spread)

Reduce Spread

x100%

SMAW

131 (Splash)

Scope

x100%

Carbonizer MK16

4-8

Gains power

x100%

TPC Launcher

49(Splash)

Primary bounces

x100%

Strike Rifle

40.0

Charge= 80

x225%

Hive Cannon/Lure

Shot 9 (Splash)

Lure Tag= 3

x100%

Shrieker

28 (Splash)

Primary is Guided

x100%

Phaze Rifle

75.0

Double through wall

x150%

AEGIS Device

16.0

Charge= 3-720

x100%

Darkstar

Shot=5 Tag=9

Charge= infinite

x100%

AR-C Eclipse

3-8.5-16.5

Varies Cold-Hot

x191%

Widowmaker turret

20.0

RC Scope

x120%

USP45

16.6

Iron Sights

x196%

MP5ka4

7

Iron Sights

x145%

Deatomizer Mk4

11

Charge= 61X2 (Splash)

x100%

Warp Pistol

16.6 (Splash)

Charge= x6 (Spread)

x100%

HVS45

34 (rarely 7-25)

Scope

x296%

Frag Grenade

105.0 (Splash)

Bounces

x100%

Radiation Grenade

20.0x9 (Splash)

over 9 seconds

x100%

Flash Grenade

0.00001 (Area)

Blinds/Stuns (splash)

x100%

Melee

40.0

Area Target

x100%

Backstab

100.0

Area Target

x100%

Heavy Armor

+20% body Health

Void to Fall/Headshots

non effecting upgrade

Explosive Focus

+30% Explosive health

+20% Explosive range (Effects all Explosives)

non effecting upgrade

Ballistic Focus

+17% Ballistic

Ballistics only

non effecting upgrade

Energy Focus

+16% Energy

Energy only

non effecting upgrade

Phaze Rifle-- --Specialization

Boost to 120.0

Always on Radar

non effecting upgrade

Helmet

+81% Head Health

Not effected by Armors

non effecting upgrade

Light Armor

+10% Body Health

Void to Fall/Headshots

non effecting upgrade

Improved Melee

+1.8m Melee Range

Melee/Backstab only

non effecting upgrade

Improved Explosives

+10% Explosive range

Effects all Explosives

non effecting upgrade

Improved Ballistic

+9% Ballistic

Ballistics only

non effecting upgrade

Improved Energy

+8% Energy

Energy only

non effecting upgrade

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