Conduit 2 Hidden Effects: Summary
In Conduit 2 there are many little known, hidden, effects everywhere. Below there are two lists of these hidden effects, one for weapons, and the other is for upgrades. some of these may be well known, and others may be patch sensitive, but in either case there is not a place in Conduit 2 where any of these are explained to the player, instead they must find out the hard way or come here.
WARNING: Some of these may be considered glitches, (Exploits) if you do not wish to know them please refrain from veiwing. None of them are "Game-Breaking" (Ruin players enjoyment of the game) or "Cryo-Codes" (Wii Freezers) and none are do-able in public, so there is no need to fear them.
Hidden Weapon Effects
- Flash Grenades disrupt health regeneration and slows the target's movement speed, allowing for you to easily kill enjured foes.
- The Phaze Rifle's tuned in shot penetrates AEGIS Device shields.
- TPC Launcher Mines stick to players, allowing you to stick an ally with them and send them running into the fray.
- The AEGIS Device's shield applies a +150% bonus to some caught projectiles. (see full list HERE)[Link will be added 1/04/2012]
- The Carbonizer can change modes while firing, change from alternate to primary for a burst of hight movement speed.
- The Shrieker detonates all guided shots when you switch weapons, (Includes caught Shrieker rounds in the AEGIS Device shield) use this to your advantage.
- The AEGIS Device can shoot most projectiles through most walls if the user cannot see ammo. (Works best with shield inside wall)(This is also how you can survive a grenade in your shield [Frag or Radiation])
- The AEGIS Device can catch Frag Grenades that are on the ground, this can save your life if you have the Capacitor (Primary) Suit Upgrade.
- The AEGIS Device can create "Super Grenades" by throwing Frag Grenades into a corner then picking it up with the AEGIS Device and repeating. (Requires Capacitor [Primary])
- The AEGIS Device can get the "Shielded" medal by putting a x24 Super Grenade into a wall, then having someone shoot your shield. (Warning: you will not see any ammo placed in your shield during this, aswell as ammo you shoot back will not do anything to anyone but you. Beware of grenades placed in your shield)
- The Widowmaker Turret will remove nametags from all players if you die while in alternate fire mode. (Only on your screen, nobody elses)
- It is possible to make flying TPC Mines by placing one on top of another and repeating until it floats.
- Sometimes enemies can see you TPC Mines "Pulsing" as they do for allies.
- It is possible to make a flying Widowmaker Turret by moving while half-way through placing the Widowmaker.
- Sometimes when there is a lot of lag, Widowmaker Turrets will not die on everyones screen but the user's. (It will not do anything but absorb bullets)
- If a Hive Cannon Lure is shot off-map all of the user's Hive Cannon shots will fall straight down until another lure is shot.
- If you pick up a Widowmaker Turret as it is dying, it will "Clone" the Widowmaker Turret.
- If you have Reverse Damage on your AEGIS Device caught Radiation Grenades will heal you and allies.
- When catching shots in the AEGIS Device shield, sometimes it will add more shots than it should.
- Bombkarts Explode through walls, killing players and detonating TPC mines. Bombkarts only have 40% health, so it is easy for them to chain detonate, killing masses of players.
- Widowmaker Turrets die from one melee to the front, or three to the back. (Turret has roughly 660 health from shots)
- LIST IS INCOMPLETE --- will be completed 1/05/2012
Hidden Upgrade Effects
- Phaze Rifle Specialization makes the user constantly on Radar.
- Mending will not effect Essence Salvage unless crouched while getting the kill.
- Bomb Bag and Reverse Damage both allow you to get an extra Grenade from Field Medicine revives. Reverse Damage forces you to get Radiation Grenade from Field Medicine revives and does not stack with Bomb Bag.
- Essence Salvage gets delayed by Blinding Powder kills, but doubles heal rate when it starts.
- Ammo Salvage gathers ammo for each gun seperately, and at different rates. Some good generic rates to go by are 3/5 - 3/4 - 4/5
- Stealth does nothing while jumping or sprinting.
- Just reinforcing: AEGIS Device Specialization only keeps the shield up, IT DOES NOT allow for extra mass to be carried.
- LIST IS INCOMPLETE --- will be completed 1/05/2012
Raw Data
Raw data for all weapons (No Bombkarts or Crash Site Engine [too lazy]) and Percent based Upgrades. All values (Except for Explosive upgrades) in the orange chart below are exact values accurate to nearest whole number. (Unless decimal point is shown)
More Upgrades Data will be coming soon, estimated values only, new upgrades will be on a different chart (Green [coming soon]) and should not be used for exact calculations.
Weapons/upgrades |
Damage/Bonus |
Effects/Charge |
Headshot Multiplier |
SCAR |
16.6 |
Scope |
x140% |
SPAS12 |
16.7x6 (Spread) |
Reduce Spread |
x100% |
SMAW |
131 (Splash) |
Scope |
x100% |
Carbonizer MK16 |
4-8 |
Gains power |
x100% |
TPC Launcher |
49(Splash) |
Primary bounces |
x100% |
Strike Rifle |
40.0 |
Charge= 80 |
x225% |
Hive Cannon/Lure |
Shot 9 (Splash) |
Lure Tag= 3 |
x100% |
Shrieker |
28 (Splash) |
Primary is Guided |
x100% |
Phaze Rifle |
75.0 |
Double through wall |
x150% |
AEGIS Device |
16.0 |
Charge= 3-720 |
x100% |
Darkstar |
Shot=5 Tag=9 |
Charge= infinite |
x100% |
AR-C Eclipse |
3-8.5-16.5 |
Varies Cold-Hot |
x191% |
Widowmaker turret |
20.0 |
RC Scope |
x120% |
USP45 |
16.6 |
Iron Sights |
x196% |
MP5ka4 |
7 |
Iron Sights |
x145% |
Deatomizer Mk4 |
11 |
Charge= 61X2 (Splash) |
x100% |
Warp Pistol |
16.6 (Splash) |
Charge= x6 (Spread) |
x100% |
HVS45 |
34 (rarely 7-25) |
Scope |
x296% |
Frag Grenade |
105.0 (Splash) |
Bounces |
x100% |
Radiation Grenade |
20.0x9 (Splash) |
over 9 seconds |
x100% |
Flash Grenade |
0.00001 (Area) |
Blinds/Stuns (splash) |
x100% |
Melee |
40.0 |
Area Target |
x100% |
Backstab |
100.0 |
Area Target |
x100% |
Heavy Armor |
+20% body Health |
Void to Fall/Headshots |
non effecting upgrade |
Explosive Focus |
+30% Explosive health |
+20% Explosive range (Effects all Explosives) |
non effecting upgrade |
Ballistic Focus |
+17% Ballistic |
Ballistics only |
non effecting upgrade |
Energy Focus |
+16% Energy |
Energy only |
non effecting upgrade |
Phaze Rifle-- --Specialization |
Boost to 120.0 |
Always on Radar |
non effecting upgrade |
Helmet |
+81% Head Health |
Not effected by Armors |
non effecting upgrade |
Light Armor |
+10% Body Health |
Void to Fall/Headshots |
non effecting upgrade |
Improved Melee |
+1.8m Melee Range |
Melee/Backstab only |
non effecting upgrade |
Improved Explosives |
+10% Explosive range |
Effects all Explosives |
non effecting upgrade |
Improved Ballistic |
+9% Ballistic |
Ballistics only |
non effecting upgrade |
Improved Energy |
+8% Energy |
Energy only |
non effecting upgrade |