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Latest revision | Your text | ||
Line 60: | Line 60: | ||
! scope="col" |Alternate damage |
! scope="col" |Alternate damage |
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! scope="col" |AEGIS Device bonus applicable (Yes/No) (+150%) |
! scope="col" |AEGIS Device bonus applicable (Yes/No) (+150%) |
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− | ! scope="col" |Headshot |
+ | ! scope="col" |Headshot multiplier |
|- |
|- |
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|SCAR |
|SCAR |
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Line 66: | Line 66: | ||
|none |
|none |
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|Yes |
|Yes |
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+ | |140% |
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− | |<nowiki>+40%</nowiki> |
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|- |
|- |
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|SPAS12 |
|SPAS12 |
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Line 72: | Line 72: | ||
|none |
|none |
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|no |
|no |
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+ | |100% |
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− | |<nowiki>+0%</nowiki> |
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|- |
|- |
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|SMAW |
|SMAW |
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Line 78: | Line 78: | ||
|none |
|none |
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|no |
|no |
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+ | |100% |
||
− | |<nowiki>+0%</nowiki> |
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|- |
|- |
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|Carbonizer MK16 |
|Carbonizer MK16 |
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Line 84: | Line 84: | ||
|none |
|none |
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|Cannot be tested |
|Cannot be tested |
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+ | |100% |
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− | |<nowiki>+0%</nowiki> |
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|- |
|- |
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|TPC Launcher |
|TPC Launcher |
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Line 90: | Line 90: | ||
|none |
|none |
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|no |
|no |
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+ | |100% |
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− | |<nowiki>+0%</nowiki> |
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|- |
|- |
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|Strike Rifle |
|Strike Rifle |
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Line 96: | Line 96: | ||
|Charge = 80.0 |
|Charge = 80.0 |
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|yes |
|yes |
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+ | |225% |
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− | |<nowiki>+125%</nowiki> |
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|- |
|- |
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|Hive Cannon |
|Hive Cannon |
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Line 102: | Line 102: | ||
|Lure = 3.0 |
|Lure = 3.0 |
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|no |
|no |
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+ | |100% |
||
− | |<nowiki>+0%</nowiki> |
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|- |
|- |
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|Shrieker |
|Shrieker |
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Line 108: | Line 108: | ||
|none |
|none |
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|no |
|no |
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+ | |100% |
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− | |<nowiki>+0%</nowiki> |
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|- |
|- |
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|Phase Rifle |
|Phase Rifle |
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Line 114: | Line 114: | ||
|Specialized = 120 (decimal cannot be tested) |
|Specialized = 120 (decimal cannot be tested) |
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|yes |
|yes |
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+ | |150% |
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− | |<nowiki>+50%</nowiki> |
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|- |
|- |
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|AEGIS Device |
|AEGIS Device |
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Line 120: | Line 120: | ||
|Varies based on caught projectiles) |
|Varies based on caught projectiles) |
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|no |
|no |
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− | |Reduces |
+ | |Reduces to 100% |
|- |
|- |
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|Darkstar |
|Darkstar |
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Line 126: | Line 126: | ||
|Tag = 9.0x6 (timed pulses) |
|Tag = 9.0x6 (timed pulses) |
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|yes |
|yes |
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+ | |100% |
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− | |<nowiki>+0%</nowiki> |
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|- |
|- |
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|AR-C Eclipse |
|AR-C Eclipse |
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Line 132: | Line 132: | ||
|none |
|none |
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|yes |
|yes |
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+ | |191% |
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− | |<nowiki>+91%</nowiki> |
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|- |
|- |
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|Widowmaker Turret |
|Widowmaker Turret |
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Line 138: | Line 138: | ||
|none |
|none |
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|yes |
|yes |
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+ | |120% |
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− | |<nowiki>+20%</nowiki> |
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|- |
|- |
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|USP45 |
|USP45 |
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Line 144: | Line 144: | ||
|none |
|none |
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|yes |
|yes |
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+ | |195.5% |
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− | |<nowiki>+95.5%</nowiki> |
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|- |
|- |
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|MP5KA4 |
|MP5KA4 |
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Line 150: | Line 150: | ||
|none |
|none |
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|yes |
|yes |
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+ | |145% |
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− | |<nowiki>+45%</nowiki> |
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|- |
|- |
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|Deatomizer MK4 |
|Deatomizer MK4 |
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Line 156: | Line 156: | ||
|Charge = 61x2 (Splash) (decimal cannot be calculated) |
|Charge = 61x2 (Splash) (decimal cannot be calculated) |
||
|no |
|no |
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+ | |100% |
||
− | |<nowiki>+0%</nowiki> |
||
|- |
|- |
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|Warp Pistol |
|Warp Pistol |
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Line 162: | Line 162: | ||
|Charge = 16.6x6 (Splash+Spread) |
|Charge = 16.6x6 (Splash+Spread) |
||
|no |
|no |
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+ | |100% |
||
− | |<nowiki>+0%</nowiki> |
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|- |
|- |
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|HVS45 |
|HVS45 |
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Line 168: | Line 168: | ||
|none |
|none |
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|yes |
|yes |
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+ | |296% |
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− | |<nowiki>+196%</nowiki> |
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|- |
|- |
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|Sniper SCAR* |
|Sniper SCAR* |
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Line 180: | Line 180: | ||
|none |
|none |
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|no |
|no |
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+ | |100% |
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− | |<nowiki>+0%</nowiki> |
||
|- |
|- |
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|Radiation Grenade |
|Radiation Grenade |
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Line 186: | Line 186: | ||
|none |
|none |
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|yes |
|yes |
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+ | |100% |
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− | |<nowiki>+0%</nowiki> |
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|- |
|- |
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|Flash Grenade** |
|Flash Grenade** |
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Line 198: | Line 198: | ||
|Backstab = 100 (decimal cannot be calculated) |
|Backstab = 100 (decimal cannot be calculated) |
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|Cannot be tested |
|Cannot be tested |
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+ | |100% |
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− | |<nowiki>+0%</nowiki> |
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|} |
|} |
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* The Sniper SCAR is only used by Trust Snipers in the game, who instead of dropping the Sniper SCAR drop a regular SCAR. There is no way of obtaining a Sniper SCAR without using 3rd party software. It also cannot be used in the presence of another player without crashing the user's Wii, making it unusable in multiplayer. |
* The Sniper SCAR is only used by Trust Snipers in the game, who instead of dropping the Sniper SCAR drop a regular SCAR. There is no way of obtaining a Sniper SCAR without using 3rd party software. It also cannot be used in the presence of another player without crashing the user's Wii, making it unusable in multiplayer. |