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In [[Conduit 2]], the multiplayer experience has been updated and improved. The game now features a patching system in order to prevent the cheating and glitch problems that plagued the first game's multiplayer. The player can also now use their own personalized loadouts, replacing the weapon sets from [[The Conduit]]. The multiplayer features an Upgrade System not unlike that of Call of Duty's Perk System. There is also a new store where players can buy new weapons, armor pieces, character models, and perks. [[Achievements|Achievements and Medals]] can be earned in order to gain [[Credits]] and XP. |
In [[Conduit 2]], the multiplayer experience has been updated and improved. The game now features a patching system in order to prevent the cheating and glitch problems that plagued the first game's multiplayer. The player can also now use their own personalized loadouts, replacing the weapon sets from [[The Conduit]]. The multiplayer features an Upgrade System not unlike that of Call of Duty's Perk System. There is also a new store where players can buy new weapons, armor pieces, character models, and perks. [[Achievements|Achievements and Medals]] can be earned in order to gain [[Credits]] and XP. |
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− | Also the multiplayer can now be played in more ways than the previous game featured, in addition to online there is also 4 player splitscreen support. Also, both splitscreen and private online matches can be customized in many ways to modify the overall gaming experience. |
+ | Also the multiplayer can now be played in more ways than the previous game featured, in addition to online there is also 4 player splitscreen support. Also, both splitscreen and private online matches can be customized in many ways to modify the overall gaming experience. |
===Play Scope=== |
===Play Scope=== |
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*The first two skins have different options for all their armor pieces, much like the options in Halo: Reach (i.e. different helmets for Trust Soldier). Other models have a more limited set of pieces and others have no pieces to change. |
*The first two skins have different options for all their armor pieces, much like the options in Halo: Reach (i.e. different helmets for Trust Soldier). Other models have a more limited set of pieces and others have no pieces to change. |
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The new model choices are as follows: |
The new model choices are as follows: |
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− | *Trust Soldier (the only model unlocked at the start of the game, but has the most armor pieces to purchase) |
+ | *Trust Soldier (the only model unlocked at the start of the game, but has the most armor pieces to purchase) |
*[[The Drudge|Drudge Drone]] (another fully customizable skin) |
*[[The Drudge|Drudge Drone]] (another fully customizable skin) |
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*[[Destroyer Armor]] (only colors can be changed) |
*[[Destroyer Armor]] (only colors can be changed) |
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===Modes=== |
===Modes=== |
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There are now 14 game modes, 8 returning game modes and 6 new ones are included. The modes are divided up into the following catagories: Free for All, Team Deathmatch and Team Objective, with each mode having it's own rules and objectives. All team-based modes contain pillars that give either: Speed, Health or Damage boosts to the team that controls them; the acception to this is Annexation, were the pillars instead give points to the team that controls them. |
There are now 14 game modes, 8 returning game modes and 6 new ones are included. The modes are divided up into the following catagories: Free for All, Team Deathmatch and Team Objective, with each mode having it's own rules and objectives. All team-based modes contain pillars that give either: Speed, Health or Damage boosts to the team that controls them; the acception to this is Annexation, were the pillars instead give points to the team that controls them. |
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====Free For All==== |
====Free For All==== |
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*[[Deathmatch]] – First player to kill limit in the time allowed wins! |
*[[Deathmatch]] – First player to kill limit in the time allowed wins! |