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[[File:Scarab.jpg|thumb|181px|Scarab concept art.]]
 
[[File:Scarab.jpg|thumb|181px|Scarab concept art.]]
'''Scarabs''' are the most powerful group of [[Drudge|The Drudge]] infantry. Their exo-skeletons and weapons can make them comparable to a modern day tank. Scarabs come in three different varieties; The standard Scarab, a Drudge shock trooper; The [[Storm Scarab]], a faster, cloaked version, of which the [[ASE]] is required to defeat; And version two of the Scarab, which is a brown, less bulky version, with appendages on its shoulders and neck. The alternate version of the Scarab are the creatures seen in stasis in "Closure".
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'''Scarabs''' are the most powerful group of [[Drudge|The Drudge]] infantry, and most second most powerful of all the Drudge.<ref name="manual">[http://wii.ign.com/dor/objects/14248157/the-conduit/images/the-conduit-20080620002225828.html?page=mediaFull The Conduit Manual]</ref> Their extremely resistant exo-skeletons and [[Hive Cannon|Hive Cannons]] can make them comparable to a modern day tank. Scarabs come in three different varieties: the standard Scarab, the Storm Scarab, and the alternate Scarab seen in stasis in The Trust Base.
   
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The standard Scarab is silver-blue and carries a Hive Cannon. These emerge from [[conduits]], and move rather slowly, stomping as they walk. Even though they're slow, the fully-automatic Hive Cannon makes very dangerous.
== Trivia: ==
 
   
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The [[Storm Scarab]] is a faster, gray, cloaked version. They are semi-visible, transparent, and untangible. If the player shoots them from a distance, the shots will go through them. The [[ASE]] is required to make them completely visible and tangible.
   
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The third version of the Scarab is a brown, less bulky version, with appendages on its shoulders and neck. These Scarabs are the creatures seen in stasis in the final mission [[Closure]], in The Trust Base. In the final mission, Micheal Ford opens the stasis tubes to gain energy to open a conduit so he could exit the Trust Base. Everytime he opens one of these tubes, these Scarabs are released. They carry a Hive Cannon, and walk the same speed as standard Scarabs.
   
 
== Trivia: ==
*[[Prometheus]]' form is that of the alternate Scarab.
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*[[Prometheus|Prometheus']] form is that of the Scarabs in stasis.
 
*When Storm Scarabs are released, either by conduit or chamber, they will always immediately run towards you, making fights with multiple Storm Scarabs relatively difficult.
 
*When Storm Scarabs are released, either by conduit or chamber, they will always immediately run towards you, making fights with multiple Storm Scarabs relatively difficult.
*Scarabs can be compared to the Elite Pirates in Metroid Prime, as they are both large units of an enemy alien faction, and are many times seen in and are fought after release from stasis.<ref name="manual">[http://wii.ign.com/dor/objects/14248157/the-conduit/images/the-conduit-20080620002225828.html?page=mediaFull The Conduit Manual]</ref>
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*Scarabs can be compared to the Elite Pirates in Metroid Prime, as they are both large units of an enemy alien faction, and are many times seen in and are fought after release from stasis.
   
 
==References==
 
==References==

Revision as of 21:06, 26 July 2009

Scarab

Scarab concept art.

Scarabs are the most powerful group of The Drudge infantry, and most second most powerful of all the Drudge.[1] Their extremely resistant exo-skeletons and Hive Cannons can make them comparable to a modern day tank. Scarabs come in three different varieties: the standard Scarab, the Storm Scarab, and the alternate Scarab seen in stasis in The Trust Base.

The standard Scarab is silver-blue and carries a Hive Cannon. These emerge from conduits, and move rather slowly, stomping as they walk. Even though they're slow, the fully-automatic Hive Cannon makes very dangerous.

The Storm Scarab is a faster, gray, cloaked version. They are semi-visible, transparent, and untangible. If the player shoots them from a distance, the shots will go through them. The ASE is required to make them completely visible and tangible.

The third version of the Scarab is a brown, less bulky version, with appendages on its shoulders and neck. These Scarabs are the creatures seen in stasis in the final mission Closure, in The Trust Base. In the final mission, Micheal Ford opens the stasis tubes to gain energy to open a conduit so he could exit the Trust Base. Everytime he opens one of these tubes, these Scarabs are released. They carry a Hive Cannon, and walk the same speed as standard Scarabs.

Trivia:

  • Prometheus' form is that of the Scarabs in stasis.
  • When Storm Scarabs are released, either by conduit or chamber, they will always immediately run towards you, making fights with multiple Storm Scarabs relatively difficult.
  • Scarabs can be compared to the Elite Pirates in Metroid Prime, as they are both large units of an enemy alien faction, and are many times seen in and are fought after release from stasis.

References