The Conduit Wiki
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{{Infobox weapon
 
   
|image = [[Image:Shrieker_image.jpg|250px]]
 
|type = Rocket Launcher
 
|ammunition type = [[Bio-Mass]]
 
|magazine capacity = 9
 
|maximum ammo carried = 36
 
|rate of fire = Semi-Automatic
 
|damage per round = High (Explosive)
 
|binoculars/scope = VISOR Binoculars 3.0
 
|maximum effective range = Long
 
|headshot damage multiplier = None
 
}}
 
 
<!---useMultiEdit--->
 
<!---descr="Several sentence lead section with bolded mention of '''article name'''."--->
 
The '''Shrieker''' is a [[Drudge]] weapon used by the [[Skimmers]]. It can fire three rounds in quick succession but must then "cool down" for a few seconds. The Shrieker fires spheres of highly unstable [[bio-mass]] that immediately explode when in contact with anything.<ref name="conduitsite">[http://www.conduitgame.com/index_us.html The Conduit Site]</ref> It derives its name from the fact that whenever it shoots, it emits a sound similar to a scream. It has an interesting feature: the shots fired move towards the aiming reticule. This means that the player is able to guide the spheres it shoots.
 
 
In [[Conduit 2]] its secondary mode is switching to full automatic fire, shooting all 6 orbs in quick succession and with faster travel speed. The downside of this is that the orbs cannot be manually aimed in this mode. In Conduit 2, the Shrieker can also shoot without cooldown, both in primary and alternate fire, however, it has a low rate of fire in its primary shot.
 
 
== Appearance ==
 
The Shrieker is long and wide, with a pointed, curved tail at it's end. The front has two curved points and a[[File:ShriekerAltFire.png|thumb|246px|Shrieker in it's secondary fire mode.]] shield that resembles that of a Triceratops.
 
 
== Reloading ==
 
The player turns the Shrieker upside-down with a short jerk, dislodging the bio-mass inside, and jams in a new lump of bio-mass.
 
 
== Melee ==
 
 
 
==Strategy==
 
*This gun could be very useful for getting enemies out behind corners. The usefulness of this is will be determined by the blast radius of the shots, how strong they are, and of course, the player's timing ability with the shots, as the bullets home the target if it is locked and you don't move the cursor. It's useful against skimmers.
 
*In [[multiplayer]], the Shrieker can be found in the center of the map.
 
*In Conduit 2, equiping energy based upgrades improves the damage of the explosion, while equiping explosive based upgrades protects the user from enemy explosions while increasing the splash radius of the projectile, choosing any combination of the four upgrades can determine the strategie used.
 
 
==Conduit 2 Store Description==
 
Cost: 17,000 Credits ''Fires volatile bio-mass that can be guided by holding the targeting beam on the target. Using the alternate function disables the the targeting beam but increases projectile speed and firing rate. Category: Energy, Explosive''
 
 
==Conduit 2 Fact Sheet Description==
 
''An alien rocket launcher with a twist! Projectiles launched from this noisy weapon will continue to track the player's reticule allowing users to hit moving targets with ease!''
 
*Clip Size - 6 Rounds
 
*Damage - ****
 
*Splash Damage - ***
 
*Secondary Fire - Non-seeking shot
 
[http://the-conduit.ning.com/photo/dscf3103-1?context=latest]
 
 
==Beneficial Suit Upgrades==
 
*Explosive Focus (Primary)
 
*Energy Focus (Primary)
 
*Improved Explosives (Secondary C)
 
*Improved Energy Damage (Secondary C)
 
 
 
==Trivia==
 
*Each sphere of [[Bio-Mass]] can only shoot a total of three shots, after which the front appendages grab a new sphere from the magazine.
 
**In The Conduit this feature could be seen in the in-game model of the gun, however this was modified for Conduit 2. In that game, the Shrieker now has one single large piece of bio mass, and it can change its color to indicate it is in alternate mode. In [[Split-Screen]] however, it has its three bio-mass spheres back.
 
*The Shrieker had a kind of sniper mode in The Conduit, after firing the orb it was possible to use the binoculars to guide the shots with more precision.
 
*In Conduit 2, the Shrieker has been subject to a number of balancing fixes post launch, first being considered over-powered in multiplayer, it has received two different updates to make it more even.
 
*Like other Drudge weapons, the Shrieker seems to move by itself (like to be breathing) while the user is carrying it, possibly indicating that the weapon is alive.
 
 
==References==
 
{{reflist}}
 
 
{{Template:WeaponNavBox}}
 
 
[[Category:Drudge weapons]]
 
[[Category:Drudge weapons]]
 
[[Category:The Conduit weapons]]
 
[[Category:The Conduit weapons]]

Revision as of 16:25, 18 October 2011